Beben Arcade - twelve games that work with the wifi off
An installable arcade of twelve tiny games, shipped as 222KB of static files with no engine, no build step, and no network after the first visit. What offline-first costs and what it buys.
Writing from inside real projects: design decisions, engineering trade-offs, and the tools we shipped along the way. No recycled listicles, just receipts.
We had 180GB of offline archives that worked and were almost unusable. Codex rebuilds them into plain SQLite, 25x smaller, searchable in single-digit milliseconds, readable by any language. What it is, why it exists, and how it was built.
An installable arcade of twelve tiny games, shipped as 222KB of static files with no engine, no build step, and no network after the first visit. What offline-first costs and what it buys.
How we built a zero-dependency site guide that answers from an LLM when it can and from a pattern engine when it can't, on a static site with no backend and no keys in the repo.
Our open source motorcycle telemetry project ships a ride-data format before it ships hardware. The reasoning behind that order, and what it changes about everything else.
Our QR code generator is one HTML file that works offline forever. The engineering and the ethics of building tools people can take with them.