Blog · October 20, 2026

How to brief a designer in one page

The five things a designer needs before a useful reply, and the one-page brief I use to turn a vague idea into a scoped project.

A single page brief with five labelled sections

A good brief is not a long brief. It is a page that answers the questions a designer would otherwise have to guess.

You do not need a finished specification, a moodboard, or a 40-slide deck. You need to describe the problem clearly enough for someone to tell you whether they can solve it.

This is the one-page structure I use on the contact form. It works for a website, a brand, or a product screen.

1. The problem, not the solution

Start with what is not working.

"The current site is slow and the contact form is buried" is a problem. "I want a hero video and a new colour scheme" is a decision you have already made. The second one might be right, but it closes the conversation before it starts.

Write two or three sentences:

  • What is happening now.
  • Who it is hurting.
  • What you want to be true instead.

If the problem is "nothing exists yet", say that. That is a valid starting point.

2. Who it is for

Name the people who will use the thing, not the people who will approve it.

A site for a holiday house has guests, not "users". A tool for a clinic has receptionists, nurses and patients, and they need different things. A brand for a startup has customers, investors and hires, and the first two may care about different signals.

You do not need personas. You need one sentence per audience, and a note on which one matters most right now.

3. What exists today

List the assets and constraints:

  • A live site, an app, a Figma file, a logo, a brand guide.
  • The platform you are stuck with, if any.
  • The accounts you already own: domain, email, hosting, analytics.
  • Anything that cannot change, such as a legal name or a product name.

This is where most surprises come from. If the domain is registered to a former developer, better to find out before the project starts.

4. What success looks like

One or two measures, not a wish list.

"More enquiries from the site" is a start, but it is not measurable yet. "Ten booking enquiries a month from people who already know the dates" is. "A site my sales team can send to a lead without apologising for it" is also valid.

If you do not have a number, describe the moment success becomes obvious. A designer can work with that.

5. The constraints

  • Budget. A range is more useful than a single number. If the ceiling is $250, say so. The answer may be a smaller scope.
  • Timeline. A real date, and why it matters.
  • Decision makers. Who signs off, and who else needs to see it.
  • Feedback. How quickly you can respond. A 20-day project with a one-week feedback gap is a 27-day project.

A one-page template

You can copy this into an email:

The problem: Who it is for: What exists today: What success looks like: Budget range: Timeline: Who decides: How quickly you can give feedback:

Eight lines. That is enough for a first reply.

What not to include

A brief is not the place for:

  • A full page-by-page specification before anyone has discussed the problem.
  • A moodboard of sites you like, with no note on what you like about them.
  • "Make it pop", "modern", "clean", "premium" with no example.
  • A list of every feature you might want one day. Separate the must-haves from the someday list.
  • A deadline that is actually a preference. Say which one moves.

What happens next

A good designer should reply with one of three things: a question, a scope, or a clear no. "Thanks, I'll send a proposal in 48 hours" is not a reply if the brief is missing the problem.

I read every brief myself. If it is a fit, I send a fixed-price scope with line items and a date. If it is not, I say so and point you somewhere better. The contact form is the one-page version of this post.

The shorter the brief, the more honest the first conversation.